Why is Final Fantasy 16 more interesting than Final Fantasy 7 Rebirth?
Game News Why is Final Fantasy 16 more interesting than Final Fantasy 7 Rebirth?
With the release of Final Fantasy XVI fast approaching, many fans have turned their attention to the next game in the franchise, Final Fantasy VII Rebirth. However, the newly numbered episode has solid arguments to attract franchise regulars and newcomers alike.
This article is an opinion piece, subjective in nature. The opinion of the author is personal and does not reflect the opinion of other editorial staff of BM.
- The best of both Japanese gaming worlds
- A project led by the lesser-known FF team
- Finally, something new, a leap into the unknown!
no, This post is not here to say that Final Fantasy XVI will necessarily be better than Final Fantasy VII Rebirth, which was doomed to be less good., even bad. Given what we saw with Final Fantasy VII Remake, it seems impossible for this sequel to collapse with such solid foundations. Rather, the purpose of this article is to highlight elements of the next numbered episode that have not been released before its release and are worth getting excited about. This story shares all the excitement surrounding Rebirth.
The best of both Japanese gaming worlds
Since its announcement, Final Fantasy XVI surprised many with its action-oriented approach. If Final Fantasy XV already embraced this change with its open world, Final Fantasy VII Remake followed suit by offering a hybrid formula by introducing the ATB indicator that was characteristic of previous turn-based games in the franchise. But FF16 goes further by openly flirting with beat’em up. If it was surprising at first glance, doubts were quickly dispelled by discovering the people involved in the project. At the position of combat director, we find a certain Ryota Suzuki, who has done a large part of his career at Capcom.. After being a battle planner on Devil May Cry 4, he became a designer on Dragon’s Dogma and Devil May Cry 5, while also serving as a programmer on Monster Hunter World. So this is someone who knows about action games and provides valuable assistance in the project.
That seems to be the case with this hiring for Battle Director Final Fantasy XVI is about to bring together the best of both Japanese video game worlds. Let me explain. For a long time, the name Final Fantasy was synonymous with several qualities found in Japanese titles. A well-written and engaging story, a fascinating universe and a memorable soundtrack. For example, everything we find in Final Fantasy XIV. Then it was the turn-based role-playing game that put off more than one in the West, where players are less fond of this kind of experience. On the other hand, there’s Devil May Cry, the benchmark action game series that continues to prove that beat ’em up isn’t dead and spawns some of the most complex and visually impressive combat systems. You see me coming with big nails, but Final Fantasy XVI seems to be the sum of these two aspects of the Japanese video game. Get one all the qualities of the description and writing of a role-playing game, on the other hand, the rich and advanced combat system of a beat’em up. And it’s a mix we rarely get to see, which is why we’re so excited for the release of Final Fantasy XVI.
A project led by the lesser-known FF team
In addition to his combat director, Final Fantasy XVI is a title that promises to be enthralled by the cast behind it. These are the developers whose work on the license is less well known, but who were at the beginning of many games that are considered cult nonetheless. We find it on the side of Final Fantasy VII Rebirth Square Enix’s Creative Business Unit 1, headed by Yoshinori Kitase, the team behind the saga’s great watches (Final Fantasy VII, Final Fantasy VIII Final Fantasy X), as well as lesser-known projects (Final Fantasy X-2, the Final Fantasy XIII series). As soon as you say that the production of this unit is best known to the general public and that they helped his reputation in the eyes of the world. If you want to know more about the distribution of teams between FF projects, we put a small diagram below.
Final Fantasy XVI was developed by Creative Business Unit 3, led by Naoki Yoshida. This A section that takes care of the MMORPG part of Final Fantasy, namely Final Fantasy XI Online and of course Final Fantasy XIV. Moreover, under the leadership of the latter, FFXIV met the popularity we know today to the point where it rivaled World of Warcraft. Due to the strength of this success, the division earned the right to produce a new numbered episode of the franchise, the famous Final Fantasy XVI, which interests us today. Naoki Yoshida, who is very busy as the director and producer of FFXIV, is the “only” producer on FF16., that still gives him a central role in the project, make no mistake. And then, we find most of the main roles of reliable people helping to “save” FFXIV 1.0, which suggests a certain continuity between the two works.
So, Hiroshi Takai is the director of Final Fantasy XVI, who we’ve recently come to know as an assistant director on FFXIV version 2.0 alongside Yoshida. In the past, he worked on the battles of Romancing SaGa and then the effects of Final Fantasy XI before becoming the director of The Last Remnant. We find it on the music side Masayoshi Soken, the composer who composed the vast majority of FFXIV’s soundtrack and the quality of his work places him alongside the great musicians of the series such as Nobuo Uematsu or Masashi Hamauzu. If, despite all this, we already have the right to a great team that makes you want to trust us, we are even more so when we look at its creative director: Kazutoyo Maehiro.
Well, this is how it was presented, this name may mean nothing to you, but the gentleman has worked on many cult games. Responsible for the interactive novels of Final Fantasy Tactics, he was director of sets at Vagrant Story before serving as the lead designer of Final Fantasy XII’s battles and most notably as the lead scriptwriter for version 2.0 of FFXIV. In the process, it will also deal with the history of Heavensward, the title’s first expansion. If you’re well-informed, you’ve realized that he’s part of the close guard of Yasumi Matsuno, the Japanese developer behind most of the aforementioned projects. The latter was distinguished by the titles he staged in the 90s a theatrical geopolitics as well as philosophical reflections this makes them fascinating and cult works. This legacy can be found in Final Fantasy XIV and therefore Final Fantasy XVIwith a different approach to Creative Business Unit 1 that focuses more on the characters than the game world. FFXVI is the perfect opportunity to experience this method of storytelling on a AAA budget.
Finally, something new, a leap into the unknown!
Where there What sets Final Fantasy XVI apart from Final Fantasy VII Rebirth is that it’s an entirely new experience.. On the Rebirth side, this one has the double cover of being both a sequel and a remake. Suddenly it’s less of a real innovation because we already know the gameplay and have an idea of the scenes we’ll find. Regardless, we’ll be entitled to plenty of secrets and reveals, as FFVII Remake has made it clear to us that the events of Rebirth won’t be the same as the PS1 title. While we know this, we’ve known the FFVII universe and its characters for twenty-five years so well that the game was a revolution in its time.
Next door, Final Fantasy XVI brings a real breath of fresh air with an experience that only contains new things. Of course, if all the episodes of FF are independent from each other, we still find a certain number of similarities: chocobos, moogs, classes, magic, and even the summons that played a central role in FFXVI. Despite this, discovering a new experience remains valuable in 2023, especially in an increasingly cold industry rely on the same licenses to make sequels, remakes, remasters or even spin-offs to avoid any commercial failure. And if FFXVI can be considered a “sequel” to a great franchise, because everything it offers is new, both the game and the universe with its script, then we can consider it a real innovation.
In short: you should expect Final Fantasy XVI with a solid foundation for its unique battle system for the series, the inspirations of its developers, and its original offering, which is neither a sequel nor a remake. Just like me.