How does Apple plan to make its $3,000 AR/VR headset attractive (FaceTime for Mac, VR display)?

After being heavily rumored, Apple’s popular AR/VR headset could become a reality this year. Here’s how Apple might want to stand out and make the general public want to take the plunge and shell out a small fortune (for a headset).

FaceTime calls with real avatars?

Mark Gurman, a Bloomberg journalist specializing in the Apple universe and often well-informed, suggests this evening a new set of predictions. Thus, Cupertino could equip its AR / VR headset with some features that could make it attractive to the general public, according to the firm.. Our dear Gurman saw in the newly bricked crystal ball FaceTime calls featuring real avatars of two interlocutors (face and body) (this functionality will really be limited to two people, group calls will not benefit from it). This choice would allow the helmet to stand out from Meta’s animated universe of the Metaverse.

3D interface, immersive videos and virtual monitor for Mac

The Apple headset will have a full 3D xrOS interface similar to iOS, programs such as Safari, Photos, Mail, Message, Apple TV, and will be able to watch videos in an immersive environment – desert, space – on a huge virtual screen. Content developed by partners such as Disney and Dolby, as well as a dedicated App Store. Cameras would analyze the user’s hands to guide them to icons, apps, and virtual objects, while built-in sensors would handle eye tracking. (selection can also be done by looking at the interface element while confirming using the thumb and forefinger). Interaction can be done via Siri, iPhone, iPad or Mac keyboard Apple is working on the ability to type in the air on a virtual keyboard. Close to the Apple Watch’s digital crown would be a wheel Rapidly moving from VR to an augmented reality display where virtual elements of the virtual universe will be displayed in the user’s real environment. Apple seems to have high hopes for the feature’s appeal.

Wired external battery with two hours of autonomy

Apple would design two assembled iPhone 14 Pro Max format wired external batteryuser can slip into pocket to release less heat, offering a lighter helmet and two (smaller) hours of autonomy. However, one also evokes prototypes with an integrated battery and charging via USB-C (like the competition). Another interesting point suggested by competitors who are already more or less successful, the helmet would allow you to display a Mac’s monitor in virtual reality, with an imagined comfortable definition and the ability to use a physical keyboard/mouse combination. Finally, an UltraWide display from Apple?

It takes a lot to make a $3,000 helmet attractive

Apple plans to sell one million headphones in the first year. Keep in mind that the rumors agree on a very high price, around $3,000. We bet the experience at this price should be particularly interesting and successful to achieve this goal. Indeed, apart from real FaceTime calls and a completely virtual keyboard in VR, mentioned experiences are now available at a more affordable price than competitors (Admittedly, the quality is still somewhat fair, for example, for a virtual monitor).

Power shouldn’t be an issue with the onboard M2 chip and dedicated graphics coprocessor Reality processor, Apple will have to offer really compelling content and usability that makes users want to use their headphones every day. (2 hours of autonomy will then brake), and not a few minutes from time to time to admire the gallery, before carefully placing the helmet in a corner. The challenge is down to an army of engineers and a mountain of cash from Apple. Whether it will be lifted with panache remains to be seen.

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